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I do know this clip comes out especially harsh, but when you fail because of incompetence there are no learnings. Because of this, most people outside of web3 gaming have dismissed it entirely - rightly so - based off the fact that every attempt at making web3 gaming work were just superficial attempts.
Reading through so many exit posts of why the web3 game was shutting down, it has been so clear in the last year that most of these guys had no idea about basic economic gameplay design. They blamed players, vcs, their own community - they talked about not finding PMF, but none of them talked about the fact that they didn't have working model for the floating value token they had.
Then it's easy to just say, 'ok this can't work with a floating token', yet if you looked at their design, it was never going to work in the first place. It's not hindsight 20/20, if the design doesn't work, its not going to miraculously work later because you raised or got players in.
It's as if you made a car and the engine has a design that won't go past 60mph, then you need to drive it +60mp and it overheats and breaks down. It's not going to suddenly out perform its design or specs. Game economies need to be integrated with the game loop when it has a floating token - that's the economic engine and really, if you didn't get the design right, then everything else, no matter how good, was going to inevitably fail.
Great graphics, smooth gameplay, fun game - there were games that check that off, including tones of players, but if the game's token gets to the point of oversupply pushing the token price down 90%, I mean, to think that wasn't going to be the outcome, its pure incompetence.
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